- 3ddigitalenvironments

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Main pipeline

 
 

Vue Infinite
(landscape generator)
(all the versions)

The best 3D landscapes generator around the world. It's the main program in my pipeline. I make inside Vue the whole scene, Usually, I model also the buildings  architectures with the Vue tools, as the primitive and booleans functions, because I feel them very easy and friendly. Of course, for models which no need of great level detail, in fact, Vue isn't a pure modeler.

 
 

GeoControl
(terrain generator)

A worthy terrain generator, with a lot of interesting features, jointly a very easiness make use of.

 
 

Silo
(generic modeler)

A useful 3D basic modeler, with few features, but suitable for so many needs. It's a combine of success among architecture and sculpture modelling.  

 
 

Photoshop - Painter
(2D programs)

For all 2D needs, but I use this 2D program, above all, to make alpha-masks of  materials and eco-systems to bring inside Vue. I don't use it for postwork  of pictures.

 
 

Other programs

 
 

Poser
(character generator)

A power maker of characters, that I have choose to give  more life inside my scenes. I use the program in basic mode, because it's so easy that in a few cliks  you can get what you want.

 
 

ZBrush
(sculpting)

 
 

Tree[d]-IvyGenerator-PlantStudio
(plants generators)

 
 

CityEngine
(city generator)

 
 

SketchUp
(building modeler)

 
 
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